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Overview

The basic steps to create an object:

  • Selecting the PLC device and setting the read/write address.
  • Using Shape Library and Picture Library.
  • Setting label text.
  • Adjusting profile size.
  • Overlapping Objects (cMT / cMT X Series)

This section explains the basic settings of an object.

Selecting PLC and Setting Read/Write Address

Most objects read data from PLC devices, so a properly configured PLC address is needed. Select the PLC to control at [PLC name] which comes from [System Parameters Settings] » [Device List].

Alt text: Write Address configuration showing Local HMI selected with LW address 0 and index register IDX 0. The Address dialog displays PLC name, device type, address format, index register settings, and 16-bit unsigned data type options.
SettingDescription
PLC name Select the PLC type.
Device typeDifferent PLCs have different device types.
AddressSet the read/write address.
System tagAddress tags include [System Tag] and [User-defined Tag]. This option allows users to use [System Tag]. [System Tag] consists of the preserved addresses by system for particular purposes. The address tags include bit registers or word registers (LB or LW).

After selecting [System tag], not only will the [Device type] field display the chosen tag, but [Address] field will also display the chosen register.
Index registerSelect this check box to use the [Index Register].

For more information about Tag Library, see the Address Tag Library page.

Using Shape Library and Picture Library

In the settings dialog box of certain objects, “Shape” tab can be found. In this tab, Shape Library and Picture Library can be used to add visual effects on objects. Select Shape tab to use the libraries when creating an object.

Alt text: Shape tab of a Bit Lamp/Toggle Switch object showing picture and shape customization options, including Picture Library, Shape Library, color settings, pattern selection, and state-specific appearance configuration.

Picture

Select [Use picture] and then click [Picture Library] button to open Picture Manager window and select a picture from the window.

Picture Manager window displaying the System Flat Button library, with a circular flat button graphic selected. The window shows available button styles, preview images, state counts, object usage counts, and a detailed preview of the selected picture.
SettingDescription
Picture LibraryClick [Picture Library] button in Picture group box to open Picture Manager window.
Set to original dimensionsWhen this checkbox is selected, EasyBuilder will return the picture to its original size to eliminate the redrawing step.
Duplicate these attributes to every stateThis button is available only when a system picture is used. Clicking this button will duplicate the attributes of the current picture to other states.

Shape

Select [Use shape] and then click [Shape Library] button to open Shape Manager window and select a shape from the window.

Alt text: Shape Manager window displaying the System Frame library, with a rectangular frame shape selected. The window shows available shapes, state and object counts, a preview of the selected shape, and configurable inner color, frame color, and pattern settings.
SettingDescription
InnerSelect [Display] to show the inner color of the shape and select a color as the inner color by clicking the drop-down button.
Alt text: Color selection palette showing standard color swatches, recently used colors, and a Custom button for creating additional colors.
FrameSelect [Display] to show the frame color of the shape and select a color as the frame color by clicking the drop-down button.
Pattern colorClick the drop-down button to select a color for the interior pattern of the shape.
Pattern typeClick the drop-down button to select a pattern.

Alt text: Pattern selection palette showing a variety of fill patterns, including solid, dotted, crosshatched, diagonal, horizontal, and vertical line styles for object backgrounds and shapes.
Set to all statesDuplicate the attributes of the current state to other states.

Shape Manager

In Picture Manager and Shape Manager windows, the currently selected picture / shape is highlighted yellow as shown below.

Shape Manager window displaying a custom shape library file, with Shape5 selected and highlighted. The window shows shape previews, state and object counts, file path information, and a preview of the selected shape with its available states.

The information about the selected picture / shape above:

  • Directory
    • The directory from which EasyBuilder searches for the pictures / shapes.
  • Shape5
    • Name of the shape.
  • States: 2
    • Number of states of the shape.
  • Objects: 0
    • This shape is used by 0 object in the project.
  • Inner
    • The state 0 and state 1 of this shape contain only “inner” but not “frame.”

For more information about inner and frame, refer to the Shape Library and Picture Library pages.

Setting Label Text

EBPro Toggle Switch/Bit Lamp object Label tab with the "add to label tag library" button highlighted
SettingDescription
Use labelUse a label for the object.

Add to Label Library
Add a new label containing the content for all states to the Label Library.
Use label libraryUse a label from the Label Library.
Label LibraryView all the labels in the Label Library.

For more information, see Label Tag Library and Multi Language Support page.
ContentSet the content of the label. If [Use label library] is selected, the content in the Label Library can be used.
Duplicate this label to every stateCopy the content of the current state to all states.
TrackingWith this option selected, changing the position of the text in one state will also change the text position in other states.
FontSelect a font from the list. EasyBuilder Pro supports Windows True-type fonts.
SizeSelect a font size.
ColorSelect a font color.
BlinkSpecify the way the text blinks. Choose [None] to disable this feature or set the blinking interval to [1 second] or [0.5 seconds].
ItalicUse Italic font.
UnderlineUse Underline font.
Text AlignmentMultiline text is aligned within the label outline.

Below are the corresponding shortcut keys and alignment example.
Icon to align the text along the left side
[Left]                                                     
111
2222222
3333333333

Icon to align the text along the center
[Center]
111
2222222
3333333333

Icon to align the text along the right side
[Right]
111
22222222
3333333333

Text area positionMultiline text is aligned within the object outline.

Below are the corresponding shortcut keys.

Horizontal text alignment repsective to the object outline.
Horizontal Alignment

Vertical text alignment repsective to the object outline.
Vertical Alignment
Duplicate these attributes to every stateCopy the attributes of the current state to all states.
MoreConvert labels to bitmap images (Use bitmap font)
Convert the label text into bitmap format. This setting is only available for non-cMT models.

ON = OFF (use state 0)
The content displayed will not change due to state.
Movement:
Direction

Set the direction of the marquee effect. The directions include: [No movement], [Left], [Right], [Up], [Down].
Continuous
Specify how the marquee effect is displayed.
If this option is not selected, the next text appears only when the previous text disappears completely
If this option is selected, the text will be displayed continuously.
Speed

Note:

  • When Text/Comment object is used with Comment enabled, the text used as comment will not appear on HMI.
  • When the texts of the fonts used in the editing window and on the HMI screen are not properly aligned vertically, it is possible to correct it with the FontRules.xml file in“%appdata%\Weintek\EasyBuilder” folder.
  • By adding the names of the fonts in question into the FontRules.xml file, their vertical metrics can be adjusted in advance to avoid the misalignment problem.
Adding the names of fonts to the FontRules.xml file can help to avoid misalignment issues in EBPro.

Adjusting Profile Size

When an object is created and placed in the editing screen, double click it and select the [Profile] tab to adjust the position and size of the object.

Profile tab of a Bit Lamp object showing position and size settings, including X and Y coordinates, width and height values, scaling percentages, and an option to lock the object's position.
SettingDescription
PositionPinned
When this check box is selected, the position and the size of the object cannot be changed.

[X] and [Y]
The coordinates of the position of the object in the editing screen.
SizeAdjust the [width] and [height] of the object.

Overlapping Objects (cMT / cMT X Series)

The following explains the ways to find the overlapping objects and convert them into a single Combo Button. After conversion, the general settings of the Combo Button will follow the settings of the frontmost object.

Enable Touch Area

  • Open View tab and select [Touch Area].
View menu ribbon with the Touch Area option highlighted, showing settings for displaying touchable object regions, object addresses, labels, rulers, grids, and window elements in the editor.
  • All the touchable objects in the project will be highlighted in yellow, the overlapping areas will be highlighted in pink, and the objects that are not touchable will remain the same.
Touch Area view showing overlapping touchable objects highlighted in translucent colors. Overlapping regions between Bit Lamps (BL), Toggle Switches (TS), and Set Bit objects (SB) are visually indicated to help identify objects that can be merged into a Combo Button.

Find Overlapping Objects

  • Open Tool tab and click [Find Overlapping Objects] to find all the touchable overlapping objects in the project.
Tool menu with the Find Overlapping Objects command highlighted, used to locate touchable objects that overlap and may be eligible for conversion into a Combo Button.
  • At the first time clicking [Find Overlapping Objects], the system will find the first group of overlapping objects in the current window. To search for the next group, click this button again. When all the overlapping objects in the current window are found, the system will start searching for overlapping objects in the next window, and then open the window in which overlapping objects are found.
Example screen showing overlapping touchable objects, with a group of Toggle Switch objects selected and highlighted by resize handles after being located using the Find Overlapping Objects feature.

Note

  • All layers of a window must be editable before clicking [Find Overlapping Objects].

Convert to Combo Button

When the overlapping objects found are Set Bit, Toggle Switch, Set Word, Multi-State Switch and Function Key, they can be converted to a single Combo Button by the following ways.

Method 1: Open Tool tab and click [Convert to Combo Button].

Example showing multiple overlapping Set Bit objects being converted into a single Combo Button. The left side highlights the selected overlapping objects and the Convert to Combo Button command, while the right side shows the resulting Combo Button with the merged actions listed in its properties.

Method 2: Select the overlapping objects together, click the right mouse button, and then select [Conver to Combo Button].

Example of converting overlapping objects into a Combo Button using the right-click context menu. The selected overlapping objects are shown on the left, the Convert to Combo Button option is highlighted, and the resulting Combo Button with its merged action groups is displayed in the properties window on the right.

After [Convert to Combo Button] is clicked, a review window shows for users to review the actions that can be triggered by the Combo Button. Actions that are not highlighted can be merged; actions that are highlighted in yellow will be automatically adjusted to meet merging condition; and actions that are highlighted in red cannot be merged. The user can move the mouse cursor to the yellow or red area to see explanations.

Review Your Merged Actions window displaying actions from multiple overlapping objects before Combo Button conversion. Mergeable actions appear normally, automatically adjusted actions are highlighted in yellow, and non-mergeable actions are highlighted in red with explanatory warnings.

Note

  • The Comment of the generated Combo Button will follow the setting of the frontmost object that has a Comment.
  • The Security settings of the generated Combo Button will follow the settings of the frontmost object. If the Security settings of the objects layers down are different from the frontmost object, an alert is shown after conversion.
  • The Sound settings of the generated Combo Button will follow the settings of the frontmost object that has Sound settings. If the Sound settings of the objects layers down are different from the frontmost object, an alert is shown after conversion.
  • The Picture or Shape, and the Label settings of the generated Combo Button will follow the settings of the frontmost object that has these settings. When there’s no object using a picture or a shape, the Combo Button will follow the Label settings of the backmost object that is mergeable.
  • The generated Combo Button will have the Vibration setting enabled if any of the overlapping objects has Vibration setting enabled.
  • The generated Combo Button will follow the Operation Log settings of the overlapping object that uses Operation Log. When Operation Log is used for multiple overlapping objects, an alert is shown after conversion.